﻿using System;
using UnityEngine;
using UnityEngine.Rendering;

namespace Assets.Scripts.PerformanceTuner
{
	// Token: 0x02000318 RID: 792
	internal interface IPerformanceProfile
	{
		// Token: 0x17000331 RID: 817
		// (get) Token: 0x06001420 RID: 5152
		LightShadows ShadowType { get; }

		// Token: 0x17000332 RID: 818
		// (get) Token: 0x06001421 RID: 5153
		LightShadowResolution ShadowResolution { get; }

		// Token: 0x17000333 RID: 819
		// (get) Token: 0x06001422 RID: 5154
		int ReflectionResolution { get; }

		// Token: 0x17000334 RID: 820
		// (get) Token: 0x06001423 RID: 5155
		bool EnableHdr { get; }

		// Token: 0x17000335 RID: 821
		// (get) Token: 0x06001424 RID: 5156
		int ShadowDistance { get; }
	}
}
